Monday, December 7, 2009

M.I.A.

The video that is going to be used for the M.I.A. installation has been completed. It is a short 30 second clip of an angel statue as it slowly deteriorates. The video was made by fading in and out pictures of the statue from 1930, 1979, 2000, and 2007. In order to include an ARG puzzle, an extra picture was added into the video as a clue.

Missing In Art from Postmodern Postmortem on Vimeo.



This will be projected onto the actual angel that is still in the city, though in a very worn down state. When a person walks by the movie will play to the end and then stop.

Friday, December 4, 2009

Wake-Up (Canal Damage)

The original concept for wake-up was to find a place where canal damage was present and project a circle around it and a message saying how much it would cost to fix. Well, we've kept the circle and message pieces but instead have decided to project the damage, as well, on the canal wall. This gives us a lot more freedom when choosing a location for the installation and also makes it easier to find one that the projector will work with. A video of our concept is shown below. What we did was take a picture of pre-existing canal damage and use powerpoint to modify it with text an animations.

The Brodo Bowl

So after a few failed attempts to obtain the original drawings for the Brodo di Pesce bowl we decided to go ahead and design our own. The program we used for the design was autocad 2010. We started off by designing a 3D model of a standard bowl just to get the size restrictions for the model of Venice that was to be placed inside. After the bowl was completed a map of Venice was then traced over with lines and smoothed out to create an extrudable outline of the city. Now, since not every section of Venice is not at the same elevation we went by eye off the original model, made by Nicholas De Monchaux, and estimated which sections were at similar heights and gave those sections a matching number. We decided to use four different elevations and each section was extruded to the height corresponding to it's number. Some filleting was then done to give the model a sleaker look and then it was placed within, and bonded to, the bowl. As of now we only have the drawing completed but we plan on sending it to either shapeways or ponoko to have an actual 3D model produced. Below is a picture with a few views of the designed bowl.



Here is a short animation of the bowl going from full to empty, thus slowly revealing the city of Venice at the bottom.

Brodo di Pesce from Postmodern Postmortem on Vimeo.

Wednesday, December 2, 2009

Storefronts and the Shadows

We have developed a small prototype of "storefronts" in which we had 2 people acting behind a tall white canvas with a light shining behind. This illusion is used to demonstrate the regular "goings-on" of a store-front, or what it used to do before it was closed. We hoped to make this store that is closed look alive once again with bustling activity and customers.

enjoy the clip( we plan to display this clip on a projector onto a closed storefront)

Monday, November 30, 2009

Scents and Sensibility

Here is a brief prototype of Scents and Sensibility

a look inside:



the entire contraption:



A brief demo:

Friday, November 20, 2009

A touchy Bubbler

After weeks of intense research and tears, a bubble machine was born...but not just any bubble machine! It's a touch activated bubble machine, that will turn on at the tap of a finger!

hard to believe, yes! Impossible? Never!

here is a picture of the works, using arduino and some brain power!





click here for code

Sunday, November 15, 2009

Pressure Sensor

After scouring for a capacitance sensor, i stumbled upon this arduino forum and built a sensor that is sensitive to touch. I experimented using an aluminum foil, breadboard, 3 wires, one IR light, and 1K resistor.

arduino




and breadboard



using code from the forum website mentioned above

and the result is dynamic!!