So after a few failed attempts to obtain the original drawings for the Brodo di Pesce bowl we decided to go ahead and design our own. The program we used for the design was autocad 2010. We started off by designing a 3D model of a standard bowl just to get the size restrictions for the model of Venice that was to be placed inside. After the bowl was completed a map of Venice was then traced over with lines and smoothed out to create an extrudable outline of the city. Now, since not every section of Venice is not at the same elevation we went by eye off the original model, made by Nicholas De Monchaux, and estimated which sections were at similar heights and gave those sections a matching number. We decided to use four different elevations and each section was extruded to the height corresponding to it's number. Some filleting was then done to give the model a sleaker look and then it was placed within, and bonded to, the bowl. As of now we only have the drawing completed but we plan on sending it to either shapeways or ponoko to have an actual 3D model produced. Below is a picture with a few views of the designed bowl.
Here is a short animation of the bowl going from full to empty, thus slowly revealing the city of Venice at the bottom.
We are teamof 4 people ready to tackle on the upcoming issues of Venice. We will use our creative intuitions and savvy minds to create art installations that will add whimsy to the streets of Venice as well as excite the minds of the pedestrians in hopes of gaining a deeper appreciation for the historically rich city.
~interact with the 5 senses (touch, smell, hear, see, and taste) and the 6th (intuition) ~represent concrete issues impacting the quality of life of Venetians ~tickle the fancy of passers-by with beautiful street art ~engage the viewers in a game of sorts that will enable them to understand the entire project
So our goal is not only to develop a mechanism to advertise the project on the web, but also to implement, test, and install as many of the pre-existing concepts as possible (such as Arduino or Sunspots). We are aiming to solve any logistical issue associated with each installation (ie art peice) and design a system that will achieve the desired effect deploying minimalist sustainable technology in the field. Our goal is to also fully script and develop an overarching Augmented Reality Game (ARG) to tie the 20 installations together into a meaningful experience for the Venetian or tourist.
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